_MI_POOL_STATE

//0x54 bytes (sizeof) struct _MI_POOL_STATE { ULONG MaximumNonPagedPoolThreshold; //0x0 volatile ULONG AllocatedNonPagedPool; //0x4 struct _SINGLE_LIST_ENTRY BadPoolHead; //0x8 ULONG HighEventSets; //0xc UCHAR HighEventSetsValid; //0x10 ULONG LowPagedPoolThreshold; //0x14 ULONG HighPagedPoolThreshold; //0x18 volatile LONG PermittedFaultsLock; //0x1c struct _RTL_AVL_TREE PermittedFaultsTree; //0x20 struct _MI_ACCESS_VIOLATION_RANGE PermittedFaultsInitialNode[2]; //0x24 ULONG TotalPagedPoolQuota; //0x4c ULONG TotalNonPagedPoolQuota; //0x50 };